![]() ![]() That's not unlike the one Final Fantasy I've played, with the car and the boys, but it does seem like there might be more heft here. Lots of flips, pulling enemies in, knocking them back, whacking 'em a dozen times in the air before zipping off to bash another poor sod. You can watch the combat in action above, and sure, I see the DMC-ey-ness. He made the claim in a recent developer live stream, as spotted by VGC, where he also said he and his team have prioritised "designing this game's battle system to appeal to those who previously have not played or are not well versed in action games". Suzuki is FF16's combat director, which is cool and good, though "personal masterpiece" might be pushing it when you're talking about work done by dozens of people. ![]() Those who didn't sell their PS5 for travel money get to play in a few days, while PC players are in for an indefinitely long wait. I don't take that at face value, but it has given me my first pangs of regret over selling my PS5. One of the developers has just said that, as of course they would, but not just any dev: we're talking about Devil May Cry 5 design lead Ryota Suzuki, who's dubbed FF16's sword-slinging his "personal masterpiece". The single most interesting thing you could tell me about Final Fantasy 16 is that it will have actually good combat. ![]()
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